![]() ![]() While Boss has never been more flexible able to roll and jump and shoot in line with today’s top third-person action-adventure games, enemies are smart and plentiful. Ground Zeroes is so adept at generating tension that at times it felt like I was playing a survival horror game. ![]() Picking a lock in broad daylight is a tense undertaking. The central campaign’s Omega Base is a rain-soaked John Carpenter-esque isolated prison full of hidden secrets and threats, while many side-ops cast it in brutal sunlight, highlighting incredible detail on the flora and fauna but threatening to expose your every move. Ground Zeroes at its most visually impressive on the PlayStation 4, but Omega Base is wonderfully realized regardless of the console you choose to play on. It’s a detailed, considered world presented sharply and cleanly, and it’s testament to its character that it feels like an entirely different locale depending on a change in weather. It’s a small sandbox, where the corridors and rooms littered with conveniently placed containers we’ve grown so familiar with have been replaced with a sprawling, functional ecosystem, full of impressively open industrial areas and heavily populated camps surrounded by raging sea. ![]() You just have to be ready to look for it.įor the first time in a Metal Gear game, Boss’ adventure is a non-linear one, played out in the US Naval Prison Facility known as Omega Base. The length might bother those coming to Ground Zeroes looking for a full-fledged Metal Gear game, but it does prove itself to be more than a glorified Phantom Pain tutorial with five sizeable side missions and a number of accessible and ingenious ways in which to play most of them. When I rushed through it, I was done in less than an hour, but taking my time to smell the roses I finished it in three. ![]()
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